Most Popular
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An ancient Apollo statue landed in Cleveland and touched off an international outcry
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Joe Cimperman hopes to tear down his former hero, Dennis Kucinich
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Beat Down
Cleveland teachers swap stories of school violence.
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Everybody Hates Mike
The peril of coaching an icon.
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Secret Valentines Notes from C-Town Celebs
Our I-Team uncovered the private love letters of Cleveland's biggest names. You'll be shocked by what we discovered.
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$100 Bounty on That Kid (19)
Copley-Fairlawn finds a way to keep the impostors out.
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At Indie-Rock Singles Night in Cleveland, an event for hipsters lacks one key ingredient: Hipsters (17)
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Dennis Kucinichs brave talk about working and fighting from the safety of the officers tent (10)
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Beat Down (3)
Cleveland teachers swap stories of school violence.
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An ancient Apollo statue landed in Cleveland and touched off an international outcry (3)
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Crazy Talk
Miranda Lambert is a lot like any other girl with a soft spot for guns and setting exes on fire.
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The Bravery's New World
New-wave revivalists discover the power of three-chord guitar rock.
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Beer, BBQ, industry schmoozing: Rounding up SXSW 2008s local delegates
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Keep on Truckin'
Jason Isbell finds life after the Drive-By Truckers.
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Years after he gave up on rock music, Bob Mould plugs back in
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Review: Jonathon Richman at the Grog Shop
05:18PM 03/11/08 -
Copley-Fairlawn schools hire private eyes, lobby state lawmakers to root out illegal students
04:59PM 03/11/08 -
Now with help from Britney Spears, Shaker Heights grad finds success on 'How I Met Your Mother'
04:20PM 03/11/08 -
Jump!: The latest Obsessive Fringe Competition Flick rocks Film Fest, and sparks a few ideas of our own
02:52PM 03/11/08 -
DJ Mick Boogie releases new, free mixtape with Talib Kweli
02:42PM 03/11/08
What we are writing about
- Black Sabbath
- Bob Dylan
- classic rock
- Cleveland art
- Cleveland dining hotspots
- Cleveland theater
- family films
- foodie media
- Get religion!
- great video games
- hip-hop
- indie pop
- indie rock
- jazz
- legal eagles
- Metal
- murder & mayhem
- must-see movies
- Neil Young
- Ohio City
- political clap-trap
- Punk
- R&B
- racism
- read your music
- Singer-Songwriter
- sporting life
- urban crime
- weird theater
- white-collar baddies
Recent Articles By Lina Lecaro
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Screw the Critics
Our scribes put down their pens and let famous people pick the year's best music.
National Features
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Houston Press
"It Was Like an Armageddon Movie"
For days after Hurricane Rita, a Texas prison was hell on earth.
By Chris Vogel -
SF Weekly
The Candidate
Our columnist knows Ralph Nader's running mate all too well.
By Matt Smith -
The Pitch
How Not To Be a Rap Star
First of all, lay off the Ecstasy.
By Nadia Pflaum -
Village Voice
Project Runaway
What becomes a gossip columnist most?
By Michael Musto
Holding Out for a Hero
Video games are doing what CDs can't: Saving the music industry.
By Lina Lecaro
Published: February 6, 2008
In high school, I quit guitar lessons after just six months. I have really tiny hands and got frustrated making chords. Besides, my teenage self thought it'd be more fun to date an axe master than to be one. Later, I decided that writing about rock bands was a lot more satisfying than pining for them. But I've always wondered whether I shouldn't have been so quick to give up on those lessons. What if I had kept with it? Could I have been the next Joan Jett? Crooning "I Love Rock-n-Roll" at karaoke bars is one thing. But groping a glossy Gibson and making it explode with beauteous bombast? That's something else entirely.
Pushing multicolored buttons on a fake plastic guitar while virtual fans cheer isn't exactly the kind of high I have in mind. But it is the idea behind the hugely popular Guitar Hero video-game series, which has transcended the gamer-geek contingent and sucked in real rock fans. It's also turned a new generation into rock fans. Most significantly, it's given the flagging record industry a nice kick in the amps — and not just for dinosaur rockers either.
When the game's latest version, Guitar Hero III: Legends of Rock, featured the song "Through the Fire and Flames" by the band DragonForce, its record label, Roadrunner, reported a 183 percent sales increase for the single. Aggro-metalers Killswitch Engage, who also have a featured cut, also saw a sales spike. In fact, most of Guitar Hero III's songs — from Weezer's "My Name Is Jonas" to the Strokes' "Reptilia" — have shown download increases across the board.
I recently had my first Guitar Hero experience. I did a surprisingly good job on the Rolling Stones' "Paint It Black." I think I now finally understand the rhythmic bliss of shredding. From its vibrant visuals to the music selections themselves, Guitar Hero is a love letter to rock and roll. And it just might be saving it.
While Hero, its recently released rival Rock Band, and other interactive games like Dance Dance Revolution and SingStar have music-driven functions that help popularize songs, it's really the video-game industry that's changing the playing field for music artists. And it's been doing so since way before joysticks starting looking like musical instruments.
"We are, in many respects, the new MTV," says Steve Schnur, worldwide executive for music and marketing at Electronic Arts, creators of popular titles like Madden NFL. "We warm up the marketplace and create a familiarity for many artists."
In the case of Guitar Hero and its competitors, that means introducing older acts to new fans. But for most other games, it means exposing brand-new bands. "We made a commitment to use 99 percent new, breaking artists for our games," says Schnur, whose music-biz background includes marketing and publishing for everyone from Capitol to BMG to MTV in its formative years.
After being included on EA games, low-profile groups like Avenged Sevenfold and Good Charlotte were almost immediately getting requested on radio stations. "The labels were thrilled," says Schnur. "But more importantly, the artists were too. They want to be on these games, because they're on the front lines."
These days, it's not just sports enthusiasts, cyberfanatics, and frustrated musicians getting in on the gaming trend. Schnur says that, thanks to the new rhythmic games and consoles such as the Wii, we are entering the era of the casual gamer — where hipsters, girls, and even Mom are joining the party. The antisocial video-game nerd who never leaves the basement not only has to surrender the joystick to his Hannah Montana-loving little sister, but he's also getting less attention from video-game marketers looking for an ever-wider audience.
Music-minded games deserve much of the credit. The new Rock Band is essentially Guitar Hero with more bells and whistles. Not only can you play guitar or bass; you can drum and even sing — either individually or with a group of friends — to create a "real band" experience.
The two games battled over the holidays for your gift-giving dollars. But this wasn't your typical retail war. Rock Band was developed by Harmonix, the company that developed the original Guitar Hero. And just as in the real rock world, "creative differences" led to a breakup. Game publisher Activision brought in a new company for Hero III, while Harmonix decided to give it some competition.
Let's put it this way: If Guitar Hero is Axl's Guns N' Roses, then Rock Band is Duff McKagan and Slash's Velvet Revolver. Ironically, Slash is now a figurehead for Guitar Hero III. The fuzzy fretster's hat-topped mug is all over the packaging, and you can even play as him in the game.
But is jumping on the virtual tour bus considered selling out? Little Steven Van Zandt — the Springsteen sidekick and Sopranos star, who heads the music board that helps choose Rock Band's set lists — says no way. "This is the opposite of selling out," he says. "This is the new marketing. Commercials and video games have replaced the old marketing of radio airplay or videos. This is a necessity."








