Most Popular
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An ancient Apollo statue landed in Cleveland and touched off an international outcry
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Joe Cimperman hopes to tear down his former hero, Dennis Kucinich
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Beat Down
Cleveland teachers swap stories of school violence.
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Everybody Hates Mike
The peril of coaching an icon.
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Secret Valentines Notes from C-Town Celebs
Our I-Team uncovered the private love letters of Cleveland's biggest names. You'll be shocked by what we discovered.
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$100 Bounty on That Kid (19)
Copley-Fairlawn finds a way to keep the impostors out.
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At Indie-Rock Singles Night in Cleveland, an event for hipsters lacks one key ingredient: Hipsters (18)
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Dennis Kucinichs brave talk about working and fighting from the safety of the officers tent (10)
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Beat Down (3)
Cleveland teachers swap stories of school violence.
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An ancient Apollo statue landed in Cleveland and touched off an international outcry (3)
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Way Out Western
A new take on Jesse James tops this week's pop-culture picks.
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Marvin Gayes divorce album tops this weeks pop-culture picks
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Dino-Mite!
A roaring-good video game tops this week's pop-culture picks.
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A bounty of Bootsy Collins tops this weeks pop-culture picks
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Our top DVD picks scheduled for release this week:
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Criminal records be damned, Ward 6 council candidates take shots at Cleveland Clinic
04:52PM 03/12/08 -
O'Brien Factor: Kevin wonders, If Global Warming's real, why did I spend the weekend shoveling?
04:35PM 03/12/08 -
Cavs guard Eric Snow out 4-6 weeks with arthritis. No, seriously.
04:24PM 03/12/08 -
Swing State: The Film Fest doc that's got Lt. Governor Lee Fisher shirtless, and so much more
04:02PM 03/12/08 -
Dear Public Radio: We love your stuff and really want it to keep going. But what's with the Pledge Drive?
03:32PM 03/12/08
What we are writing about
- Black Sabbath
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Recent Articles By Chris Ward
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Hell Yes
Dante's inferno rages on in Devil May Cry 4.
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Gaming's Greatest Hits
A look back at the best of 2007.
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Xmas Present & Past
How yesterday's games spawned today's best-sellers.
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Almost Famous
It's never been easier to start your own (fake) band.
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Fun With Fluids
The Revolution will be televised — and plenty addictive too.
National Features
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Houston Press
"It Was Like an Armageddon Movie"
For days after Hurricane Rita, a Texas prison was hell on earth.
By Chris Vogel -
SF Weekly
The Candidate
Our columnist knows Ralph Nader's running mate all too well.
By Matt Smith -
The Pitch
How Not To Be a Rap Star
First of all, lay off the Ecstasy.
By Nadia Pflaum -
Village Voice
Project Runaway
What becomes a gossip columnist most?
By Michael Musto
To all the gun-toting video-game bad guys out there: Please stop standing next to exploding barrels. Seriously now. Of the hundreds of places you could squat and shoot, you and your henchman pals always camp beside the neon-orange canister with "Flammable!" painted on the side. Really, we don't need your charity.
Of course, we get it anyway in the new first-person shooter The Club, which might as well be called "Join the Club." It's yet another clumsy death-match game with splatter-heavy kills, generic characters, and — did we mention? — plenty of clueless idiots hiding next to dubious barrels.
The Club is novel enough to combine elements of first-person shooters and racing games, but the game play is as creatively empty as the clip in your AK-47. The premise, too, is delightfully stupid: An evil rich guy injects explosive microchips into a group of banal badasses and forces them into a Mortal Kombat-style shoot-'em-up contest.
In single-player mode, you'll gun your way through claustrophobic linear maps highlighted with a fresh coat of drab paint. Unlike the wonderful Team Fortress 2, there's no strategy behind the massacre — simply hold down the trigger and plow forward, dick swinging as you go.
Now about that "racing" angle: Early on, The Club preaches the importance of sprinting from kill to kill, so you'll work feverishly to rack up kill combos. One level even has you running in laps, murdering as many faceless thugs as you can before crossing an actual checkered finish line. There's a cool germ of an idea there: a game where, if you quit killing for too long, you'll die. A game where, if this were Speed, you'd be the bus. But while senseless killing without pause does help you rack up points, all the tension is forfeited when you realize it's not required.
And other than feeling silly, you can't help but realize how slow all this racing around seems to be, especially when compared to the hyperkinetic action of Unreal Tournament or Quake.
Laughably, one "survival" challenge sticks you in one spot, from which you hammer away at a horde of oncoming gun fodder. Cross an arbitrary line on the floor, and your bomb implant is triggered. (Yes, chalk lines can trigger electronic devices. Just let it go.)
Most embarrassing are the game's purported "stylish kills," wherein you get more points for being fancy with your runnin' and gunnin'. Popular moves include kicking down a door and blasting everyone, firing in mid-somersault, and . . . here it comes . . . shooting any number of exploding barrels lying around the countryside. Take that, John Woo!
The Club's lone redeeming element may be its frantic multiplayer mode. Perfect for fans of old-school shooters, it allows you to kill constantly, die and revive instantly, and cheat by hanging out near weapon respawn points. Even so, the only kills I managed were by shooting guys who got stuck in the wall, thanks to game glitches.
During a recent match in which my team was beaten like Master Chief's stepchild, I listened to my enemy's online chatter. "This game's actually fun when you're winning!" bragged PapaSmurf929. With apologies to all of Smurf Village, I gotta disagree.








